- Proposed by
- Adrien Muller
- Cédric Tamavond
- Yoan Thirion
- Prepared by
- Adrien Muller
- Cédric Tamavond
- Yoan Thirion
- First played in
- Categories
- game
- Values
- Product ownership
- Delivery team
- User story
- collaboration
Description
Demonstrate how important it is for a delivery team to interact with its Product Owner.
Materials
- Colour pencils
- A4 papers
HOW TO PLAY
SETUP
Print the facilitator notes
RULES
Sprints: There will be 2 sprints during this game.
For each sprint, the facilitator must distribute the card corresponding (# sprint number).
GOAL
The delivery team must deliver and present the house drawing at the end of each sprint.
ROLES
- Client (played by the facilitator)
- Delivery team
SPRINT 1.
- Distribute the story #1, if there is any question the client is not available
- Production - 2’
- Presentation – 1’ (The team chooses a member in order to present the result of the sprint)
- Inspect & adapt – 1’ to improve
SPRINT 2.
- Distribute the story #2, the client is available only if the issue has been identified by the team during the introspection time
- Production - 2’
- Presentation – 1’ (The team chooses a member in order to present the result of the sprint)
DEBRIEFING (only at the end of the game)
- Do not start anything without acceptance criteria
- No extra features (Lean): ex: tree, road, and so on…
- We can finish before the end of the time (no needs to over engineer)
- Client/Product Owner availability
- Share an ubiquitous language
- Share retrospectives learnings
- Just in Time