Description

This game will demonstrate major principles behind DevOps.

Materials

  • 1 set of 150-200 bricks/caplas
  • 2 pens
  • The printed rules
  • Whiteboard
  • Space

HOW TO PLAY

SETUP

Print the rules

Space: You will need a large space with 2 tables to play.

As a facilitator explains the game from the rules, then:

  • Separate physically the Dev and Ops teams
  • Put the “Dev” environment on the dev table
  • Put the “Pre-production” and “Production” environments on the ops table
  • Add the base structure for tower bases on each environment. The base must be as in the image below : (base structure represents the environments (DB, Frameworks, Languages, …)) Bases

RULES

Sprints: There will be 4 sprints during this game. Each sprint will be organized as described in the sprint image. For each sprint, the facilitator must distribute the cards corresponding (# sprint number).

GOAL

The goal is to aim a maximum number of points by delivering features to production (deployment). We will use wooden bricks to do so.

ROLES

Roles

SPRINT Timing

Sprint

SPRINT 1.

Documentation approach vs collaboration

  • DEV: 3 minutes to build and deliver to pre-prod
  • OPS: Refuse any non-documented tower
RETROSPECTIVE
  • Stop starting, start finishing / Work In Progress (W.I.P) limits
  • Keep It Simple & Stupid (K.I.S.S)
  • Production deployment requires collaboration and reveals problems.
  • Silo breaks the collaboration

SPRINT 2.

Silo again

No collaboration: it is forbidden to communicate with Ops (by the top management)

  • DEV: Document the delivery + no cards for them
  • OPS: T shape base in pre-prod + prod
RETROSPECTIVE
  • Opposite objectives between Dev & Ops (accounting, different priorities/projects/visions)
  • Definition of done
  • Always think about the targeted environment

ACTION

Delivery and deployment in the presence of both teams.

SPRINT 3.

Culture of collaboration

Move from siloed delivery to collaboration: everyone in one room.

  • DEV: construct, starting by taking back the previously tower + cards for Sprint 3
  • OPS: facilitates the deployment in pre-prod + prod
RETROSPECTIVE
  • Collaboration makes it possible to deliver
  • Focus on culture/collaboration
  • Collaboration saves time

SPRINT 4.

Automation

  • DEV: construct, starting by taking back the previous tower + cards for Sprint 4
  • OPS: automate the deployment between pre-prod and prod
RETROSPECTIVE
  • Clone of production (blue/green deployment), could be simulated by swapping two pre-production and production post-its
  • Automate deployment and acceptance testing, instead of manually doing it
  • Pre-production environment for practicing before production
  • Continuous deployment card by card, ops manager sums the deployment times
  • Automation saves time

Conclusion

  • Evolution of the metrics used on the boards, and aggregation into one shared board (performance, process, people, KPI linked to events)
  • Collaboration is a skill that can be learned
  • Explain the basic principles of DevOps (Be C.A.L.M.S)

DevOps