- Proposed by
- Chris Caswell
- Prepared by
- Chris Caswell
- First played in
- Categories
- game
- Values
- culture
- learning
- attention
Description
This game is designed to allow participants to experience and reflect on what it's like when two cultures merge.
Learning objectives
- Be mindful of the difficulty and awkwardness of changing cultures, changing teams and so that they can act accordingly.
- Explicit, visual policies - such as a team charter with ways of working really ease cultural change.
Materials
- Large Dice, of two colours - 1 of each colour per table
- Tokens or chips - 20 per player
- Beakers / Cups to hold the cups - 1 per player
Preparation
- Print copies of the handouts - one per table
- You need 3 - 4 tables depending on the amount of people. Tables should be separated enough so that the team can sit and move around them.
- Place one of each dice on each table
- Place all of the chips in a bowl, or suitable accessible container along side the cups
Resources
Welcome
As participants arrive, ask them to take a cup and 20 chips and to take a seat around one of the tables.
FAMILIARISE
INSTRUCTIONS
- We’re going to play a simple game.
- One of you will be the dice roller
- When the dice land, everyone else must perform an appropriate action. The slowest to react and perform the action must give some chips to the dice roller.
- The number of chips due is defined by the number on the die
- The person to the left of the dice roller, is now the dice roller.
- If you are out of chips, you are out of the game until it’s your turn to be the dice roller.
HANDOUT
- Give each table their specific instructions
INSTRUCTIONS
- In 8 or 9 minutes I will take back the instructions
- You have until then learn the actions and practice the game before we play it for real. Go!
TIMEBOX
- 10 mins
ROUND ONE
FACILITATION
- Take the instructions back so that no one can see them anymore
INSTRUCTIONS
- Ok reset your chips to 20 each
- One last rule: from this point onwards, you may no longer talk!
- You have 10 mins.
- Go
TIMEBOX
- 10 mins
ROUND TWO
INSTRUCTIONS
- O.K. Winners, move to the next table, clock wise
- Let’s play another round
TIMEBOX
- 10 mins
ROUND THREE
INSTRUCTIONS
- O.K. Winners, move to the next table, clock wise
- Let’s play another round
TIMEBOX
- 10 mins
VIDEO
REFLECTION
- Who were the winners from round 1?
- What was it like to join a new table in round 2?
- How welcome did you feel?
- In round 2, what was it like when a new player joined your tables?
- How did you feel about that person?
- Who were the winners from round 2?
- Did you approach changing teams in round 3 differently?
- When someone joined your table in round 3, did you do anything differently?
- What could you have done differently?
DEBRIEF
- Merging cultures is hard, requiring focused and dedicated effort
- People will naturally assume that elements of their previous culture are true for one that they are joining
- Some cultural rules will be common, whereas others will be completely different
- Culture, and the rule systems supporting it are often entirely implicit to those within the culture
- When we make elements of culture explicit and visual, the effort required to join is radically reduced